Control is not a game you see trending every day, but it is quietly turning into a long-term success story for Remedy Entertainment. The studio has confirmed that the game has now sold over 6 million copies worldwide.
This update came from Remedy’s latest 2026 business report, where CEO Jean-Charles Gaudechon highlighted steady sales momentum.
Control launched in August 2019 for PS4, Xbox One, and PC. It is a story-driven action game set inside a secret government agency dealing with supernatural events.
At launch, the game received strong critical praise. Reviewers appreciated its unique setting, strange storytelling, and physics-based combat. It even won multiple awards. But despite the praise, it was never a massive blockbuster at release.
What makes this milestone more interesting is the player data and viewership on Twitch.
As per Control Steam Charts, the game is seeing only a few hundred active players as daily peak and a monthly peak around 1,300. Even its all-time peak was just over 9,000 players back in 2020.
On Twitch, the situation is similar. The game currently pulls only around 50 to 60 viewers, with a 24-hour peak of about 165 viewers. Its all-time peak crossed 150,000 viewers, but that was years ago when the game was new.
This clearly shows that Control is no longer part of daily gaming conversations. It is not being actively streamed or played at scale right now.
Although these numbers may look underwhelming for a game that has sold over 6 million copies. But this is exactly how single-player games behave. Control is not built for daily engagement. Players finish the story and move on. That naturally keeps concurrent player counts low, especially years after release.
Also, this data only reflects Steam player numbers. Control is available across PlayStation, Xbox, Epic Games Store, and even mobile platforms. A large portion of its audience likely comes from consoles, where single-player games tend to perform much better over time. So, the actual player base is much bigger than what these public numbers show.
Control now benefits from renewed interest in Remedy’s connected universe. Games like Alan Wake 2 and the upcoming Control project are pushing new players to try the original. This is a classic long-tail success. The game did not peak at launch. It kept selling slowly and consistently over the years.
This milestone comes at an important time. Remedy recently had a weaker release with FBC: Firebreak, which did not perform as expected. Now, steady sales from Control and ongoing revenue from Alan Wake 2 are helping stabilize the business. Back-catalogue performance like this is critical for studios that focus on story-driven games.
Control proves that player count is not everything.







