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EA Sports UFC 6 Announced for PS5 and Xbox Series, Launch Set for June 19

EA Sports UFC 6 Announced for PS5 and Xbox Series, Launch Set for June 19
Aman April 27, 2026 Games

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Electronic Arts has officially announced EA Sports UFC 6. The game will launch on June 19 for PlayStation 5 and Xbox Series consoles.

Digital pre-orders are now live, and the game will be available in two different editions.

Standard Edition

The Standard Edition is priced at $69.99 and includes the base game along with a pre-order bonus. Players will get the “Iconic Moments Bundle”, which includes three fighter skins.

Ultimate Edition

The Ultimate Edition is priced at $99.99 and comes with several extra features. It includes a Fighter Pass that adds eight new fighters over time. Two of these fighters will be available at launch, while the rest will arrive later.

It also includes an Expansion Pass with two major updates planned for winter 2026 and summer 2027. These expansions will bring a new mode and additional content.

Along with this, players will get a VIP Pass. This includes extra fighter skins, cosmetic items, emojis, and ongoing rewards. The Ultimate Edition also adds the “Rivalry Bundle” with more skins and in-game currency.

Ultimate Edition buyers can start playing the game from June 12, which is seven days before the official release.

According to EA, UFC 6 focuses on improving realism inside the Octagon. The game features updated striking and motion systems to make fighters feel more lifelike. It also introduces new game modes with a stronger focus on storytelling. EA says these modes are designed to make each fight feel more personal and engaging.

Like previous EA Sports titles, UFC 6 will include optional in-game purchases. Players can buy virtual currency to unlock items within the game.

EA has not shared full gameplay details yet. More information about modes, fighters, and features is expected in the coming weeks.

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Aman

About the Author: Aman

Aman is an Engineering student who specializes in high-performance gaming systems. Having started his journey in the PC ecosystem at age five, he has spent over two decades analyzing the intersection of software optimization and hardware architecture. He keeps a close eye in gaming world and brings all the latest updates that matter to gamers.

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